FormGroup
Tracks the value and validity state of a group of FormControl instances.
API
class FormGroup<TControl extends {[K in keyof TControl]: AbstractControl<any>} = any> extends AbstractControl< override getError(errorCode: string, path?: string | (string | number)[] | undefined): any; override hasError(errorCode: string, path?: string | (string | number)[] | undefined): boolean; override readonly root: AbstractControl<any, any>;}
constructor
FormGroup<TControl>Creates a new FormGroup instance.
TControlA collection of child controls. The key for each child is the name under which it is registered.
ValidatorFn | AbstractControlOptions | ValidatorFn[] | null | undefinedA synchronous validator function, or an array of
such functions, or an AbstractControlOptions object that contains validation functions
and a validation trigger.
AsyncValidatorFn | AsyncValidatorFn[] | null | undefinedA single async validator or array of async validator functions
FormGroup<TControl>controls
ɵTypedOrUntyped<TControl, TControl, { [key: string]: AbstractControl<any, any>; }>registerControl
2 overloadsRegisters a control with the group's list of controls. In a strongly-typed group, the control must be in the group's type (possibly as an optional key).
This method does not update the value or validity of the control.
Use addControl instead.
KThe control name to register in the collection
TControl[K]Provides the control for the given name
TControl[K]stringAbstractControl<any, any>addControl
2 overloadsAdd a control to this group. In a strongly-typed group, the control must be in the group's type (possibly as an optional key).
If a control with a given name already exists, it would not be replaced with a new one.
If you want to replace an existing control, use the setControl
method instead. This method also updates the value and validity of the control.
stringThe control name to add to the collection
{ emitEvent?: boolean | undefined; } | undefinedSpecifies whether this FormGroup instance should emit events after a new control is added.
emitEvent: When true or not supplied (the default), both thestatusChangesandvalueChangesobservables emit events with the latest status and value when the control is added. When false, no events are emitted.
voidKRequired<TControl>[K]{ emitEvent?: boolean | undefined; } | undefinedvoidremoveControl
2 overloadsstring{ emitEvent?: boolean | undefined; } | undefinedvoidɵOptionalKeys<TControl> & S{ emitEvent?: boolean | undefined; } | undefinedvoidsetControl
2 overloadsReplace an existing control. In a strongly-typed group, the control must be in the group's type (possibly as an optional key).
If a control with a given name does not exist in this FormGroup, it will be added.
KThe control name to replace in the collection
TControl[K]Provides the control for the given name
{ emitEvent?: boolean | undefined; } | undefinedSpecifies whether this FormGroup instance should emit events after an existing control is replaced.
emitEvent: When true or not supplied (the default), both thestatusChangesandvalueChangesobservables emit events with the latest status and value when the control is replaced with a new one. When false, no events are emitted.
voidstring{ emitEvent?: boolean | undefined; } | undefinedvoidcontains
2 overloadsCheck whether there is an enabled control with the given name in the group.
Reports false for disabled controls. If you'd like to check for existence in the group
only, use get instead.
KThe control name to check for existence in the collection
booleanstringbooleansetValue
voidSets the value of the FormGroup. It accepts an object that matches
the structure of the group, with control names as keys.
ɵIsAny<TControl, { [key: string]: any; }, { [K in keyof TControl]: ɵRawValue<TControl[K]>; }>The new value for the control that matches the structure of the group.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; }Configuration options that determine how the control propagates changes
and emits events after the value changes.
The configuration options are passed to the * updateValueAndValidity method.
onlySelf: When true, each change only affects this control, and not its parent. Default is false.emitEvent: When true or not supplied (the default), both thestatusChangesandvalueChangesobservables emit events with the latest status and value when the control value is updated. When false, no events are emitted.
voidSet the complete value for the form group
const form = new FormGroup({ first: new FormControl(), last: new FormControl()});console.log(form.value); // {first: null, last: null}form.setValue({first: 'Nancy', last: 'Drew'});console.log(form.value); // {first: 'Nancy', last: 'Drew'}
patchValue
voidPatches the value of the FormGroup. It accepts an object with control
names as keys, and does its best to match the values to the correct controls
in the group.
It accepts both super-sets and sub-sets of the group without throwing an error.
ɵIsAny<TControl, { [key: string]: any; }, Partial<{ [K in keyof TControl]: ɵValue<TControl[K]>; }>>The object that matches the structure of the group.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; }Configuration options that determine how the control propagates changes and emits events after the value is patched.
onlySelf: When true, each change only affects this control and not its parent. Default is true.emitEvent: When true or not supplied (the default), both thestatusChangesandvalueChangesobservables emit events with the latest status and value when the control value is updated. When false, no events are emitted. The configuration options are passed to theupdateValueAndValiditymethod.
voidPatch the value for a form group
const form = new FormGroup({ first: new FormControl(), last: new FormControl()});console.log(form.value); // {first: null, last: null}form.patchValue({first: 'Nancy'});console.log(form.value); // {first: 'Nancy', last: null}
reset
voidResets the FormGroup, marks all descendants pristine and untouched and sets
the value of all descendants to their default values, or null if no defaults were provided.
You reset to a specific form state by passing in a map of states that matches the structure of your form, with control names as keys. The state is a standalone value or a form state object with both a value and a disabled status.
ɵTypedOrUntyped<TControl, ɵIsAny<TControl, { [key: string]: any; }, Partial<{ [K in keyof TControl]: ɵValue<TControl[K]>; }>>, any>Resets the control with an initial value, or an object that defines the initial value and disabled state.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; }Configuration options that determine how the control propagates changes and emits events when the group is reset.
onlySelf: When true, each change only affects this control, and not its parent. Default is false.emitEvent: When true or not supplied (the default), both thestatusChangesandvalueChangesobservables emit events with the latest status and value when the control is reset. When false, no events are emitted. The configuration options are passed to the* updateValueAndValiditymethod.
voidReset the form group values
const form = new FormGroup({ first: new FormControl('first name'), last: new FormControl('last name')});console.log(form.value); // {first: 'first name', last: 'last name'}form.reset({ first: 'name', last: 'last name' });console.log(form.value); // {first: 'name', last: 'last name'}
Reset the form group values and disabled status
const form = new FormGroup({ first: new FormControl('first name'), last: new FormControl('last name')});form.reset({ first: {value: 'name', disabled: true}, last: 'last'});console.log(form.value); // {last: 'last'}console.log(form.get('first').status); // 'DISABLED'
getRawValue
ɵTypedOrUntyped<TControl, ɵIsAny<TControl, { [key: string]: any; }, { [K in keyof TControl]: ɵRawValue<TControl[K]>; }>, any>The aggregate value of the FormGroup, including any disabled controls.
Retrieves all values regardless of disabled status.
ɵTypedOrUntyped<TControl, ɵIsAny<TControl, { [key: string]: any; }, { [K in keyof TControl]: ɵRawValue<TControl[K]>; }>, any>value
TValueThe current value of the control.
- For a
FormControl, the current value. - For an enabled
FormGroup, the values of enabled controls as an object with a key-value pair for each member of the group. - For a disabled
FormGroup, the values of all controls as an object with a key-value pair for each member of the group. - For a
FormArray, the values of enabled controls as an array.
validator
ValidatorFn | nullReturns the function that is used to determine the validity of this control synchronously.
If multiple validators have been added, this will be a single composed function.
See Validators.compose() for additional information.
validator
ValidatorFn | nullasyncValidator
AsyncValidatorFn | nullReturns the function that is used to determine the validity of this control asynchronously.
If multiple validators have been added, this will be a single composed function.
See Validators.compose() for additional information.
asyncValidator
AsyncValidatorFn | nullstatus
FormControlStatusThe validation status of the control.
valid
booleanA control is valid when its status is VALID.
invalid
booleanA control is invalid when its status is INVALID.
pending
booleanA control is pending when its status is PENDING.
disabled
booleanA control is disabled when its status is DISABLED.
Disabled controls are exempt from validation checks and are not included in the aggregate value of their ancestor controls.
enabled
booleanA control is enabled as long as its status is not DISABLED.
errors
ValidationErrors | nullAn object containing any errors generated by failing validation, or null if there are no errors.
pristine
booleanA control is pristine if the user has not yet changed
the value in the UI.
dirty
booleanA control is dirty if the user has changed the value
in the UI.
touched
booleanTrue if the control is marked as touched.
A control is marked touched once the user has triggered
a blur event on it.
untouched
booleanTrue if the control has not been marked as touched
A control is untouched if the user has not yet triggered
a blur event on it.
events
anyA multicasting observable that emits an event every time the state of the control changes. It emits for value, status, pristine or touched changes.
Note: On value change, the emit happens right after a value of this control is updated. The
value of a parent control (for example if this FormControl is a part of a FormGroup) is updated
later, so accessing a value of a parent control (using the value property) from the callback
of this event might result in getting a value that has not been updated yet. Subscribe to the
events of the parent control instead.
For other event types, the events are emitted after the parent control has been updated.
valueChanges
Observable<TValue>A multicasting observable that emits an event every time the value of the control changes, in the UI or programmatically. It also emits an event each time you call enable() or disable() without passing along {emitEvent: false} as a function argument.
Note: the emit happens right after a value of this control is updated. The value of a
parent control (for example if this FormControl is a part of a FormGroup) is updated later, so
accessing a value of a parent control (using the value property) from the callback of this
event might result in getting a value that has not been updated yet. Subscribe to the
valueChanges event of the parent control instead.
statusChanges
Observable<FormControlStatus>A multicasting observable that emits an event every time the validation status of the control
recalculates.
updateOn
FormHooksReports the update strategy of the AbstractControl (meaning
the event on which the control updates itself).
Possible values: 'change' | 'blur' | 'submit'
Default value: 'change'
setValidators
voidSets the synchronous validators that are active on this control. Calling this overwrites any existing synchronous validators.
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
If you want to add a new validator without affecting existing ones, consider
using addValidators() method instead.
voidsetAsyncValidators
voidSets the asynchronous validators that are active on this control. Calling this overwrites any existing asynchronous validators.
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
If you want to add a new validator without affecting existing ones, consider
using addAsyncValidators() method instead.
voidaddValidators
voidAdd a synchronous validator or validators to this control, without affecting other validators.
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
Adding a validator that already exists will have no effect. If duplicate validator functions
are present in the validators array, only the first instance would be added to a form
control.
ValidatorFn | ValidatorFn[]The new validator function or functions to add to this control.
voidaddAsyncValidators
voidAdd an asynchronous validator or validators to this control, without affecting other validators.
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
Adding a validator that already exists will have no effect.
AsyncValidatorFn | AsyncValidatorFn[]The new asynchronous validator function or functions to add to this control.
voidremoveValidators
voidRemove a synchronous validator from this control, without affecting other validators. Validators are compared by function reference; you must pass a reference to the exact same validator function as the one that was originally set. If a provided validator is not found, it is ignored.
voidReference to a ValidatorFn
// Reference to the RequiredValidatorconst ctrl = new FormControl<string | null>('', Validators.required);ctrl.removeValidators(Validators.required);// Reference to anonymous function inside MinValidatorconst minValidator = Validators.min(3);const ctrl = new FormControl<string | null>('', minValidator);expect(ctrl.hasValidator(minValidator)).toEqual(true)expect(ctrl.hasValidator(Validators.min(3))).toEqual(false)ctrl.removeValidators(minValidator);
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
removeAsyncValidators
voidRemove an asynchronous validator from this control, without affecting other validators. Validators are compared by function reference; you must pass a reference to the exact same validator function as the one that was originally set. If a provided validator is not found, it is ignored.
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
AsyncValidatorFn | AsyncValidatorFn[]The asynchronous validator or validators to remove.
voidhasValidator
booleanCheck whether a synchronous validator function is present on this control. The provided validator must be a reference to the exact same function that was provided.
booleanReference to a ValidatorFn
// Reference to the RequiredValidatorconst ctrl = new FormControl<number | null>(0, Validators.required);expect(ctrl.hasValidator(Validators.required)).toEqual(true)// Reference to anonymous function inside MinValidatorconst minValidator = Validators.min(3);const ctrl = new FormControl<number | null>(0, minValidator);expect(ctrl.hasValidator(minValidator)).toEqual(true)expect(ctrl.hasValidator(Validators.min(3))).toEqual(false)
hasAsyncValidator
booleanCheck whether an asynchronous validator function is present on this control. The provided validator must be a reference to the exact same function that was provided.
AsyncValidatorFnThe asynchronous validator to check for presence. Compared by function reference.
booleanclearValidators
voidEmpties out the synchronous validator list.
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
voidclearAsyncValidators
voidEmpties out the async validator list.
When you add or remove a validator at run time, you must call
updateValueAndValidity() for the new validation to take effect.
voidmarkAsTouched
2 overloadsMarks the control as touched. A control is touched by focus and
blur events that do not change the value.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; } | undefinedConfiguration options that determine how the control propagates changes and emits events after marking is applied.
onlySelf: When true, mark only this control. When false or not supplied, marks all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), theeventsobservable emits aTouchedChangeEventwith thetouchedproperty beingtrue. When false, no events are emitted.
void{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; sourceControl?: AbstractControl<any, any> | undefined; } | undefinedvoidmarkAllAsDirty
voidMarks the control and all its descendant controls as dirty.
{ emitEvent?: boolean | undefined; }Configuration options that determine how the control propagates changes and emits events after marking is applied.
emitEvent: When true or not supplied (the default), theeventsobservable emits aPristineChangeEventwith thepristineproperty beingfalse. When false, no events are emitted.
voidmarkAllAsTouched
voidMarks the control and all its descendant controls as touched.
{ emitEvent?: boolean | undefined; }Configuration options that determine how the control propagates changes and emits events after marking is applied.
emitEvent: When true or not supplied (the default), theeventsobservable emits aTouchedChangeEventwith thetouchedproperty beingtrue. When false, no events are emitted.
voidmarkAsUntouched
2 overloadsMarks the control as untouched.
If the control has any children, also marks all children as untouched
and recalculates the touched status of all parent controls.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; } | undefinedConfiguration options that determine how the control propagates changes and emits events after the marking is applied.
onlySelf: When true, mark only this control. When false or not supplied, marks all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), theeventsobservable emits aTouchedChangeEventwith thetouchedproperty beingfalse. When false, no events are emitted.
void{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; sourceControl?: AbstractControl<any, any> | undefined; }voidmarkAsDirty
2 overloadsMarks the control as dirty. A control becomes dirty when
the control's value is changed through the UI; compare markAsTouched.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; } | undefinedConfiguration options that determine how the control propagates changes and emits events after marking is applied.
onlySelf: When true, mark only this control. When false or not supplied, marks all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), theeventsobservable emits aPristineChangeEventwith thepristineproperty beingfalse. When false, no events are emitted.
void{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; sourceControl?: AbstractControl<any, any> | undefined; }voidmarkAsPristine
2 overloadsMarks the control as pristine.
If the control has any children, marks all children as pristine,
and recalculates the pristine status of all parent
controls.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; } | undefinedConfiguration options that determine how the control emits events after marking is applied.
onlySelf: When true, mark only this control. When false or not supplied, marks all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), theeventsobservable emits aPristineChangeEventwith thepristineproperty beingtrue. When false, no events are emitted.
void{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; sourceControl?: AbstractControl<any, any> | undefined; }voidmarkAsPending
2 overloadsMarks the control as pending.
A control is pending while the control performs async validation.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; } | undefinedConfiguration options that determine how the control propagates changes and emits events after marking is applied.
onlySelf: When true, mark only this control. When false or not supplied, marks all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), thestatusChangesobservable emits an event with the latest status the control is marked pending and theeventsobservable emits aStatusChangeEventwith thestatusproperty beingPENDINGWhen false, no events are emitted.
void{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; sourceControl?: AbstractControl<any, any> | undefined; }voiddisable
2 overloadsDisables the control. This means the control is exempt from validation checks and
excluded from the aggregate value of any parent. Its status is DISABLED.
If the control has children, all children are also disabled.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; } | undefinedConfiguration options that determine how the control propagates changes and emits events after the control is disabled.
onlySelf: When true, mark only this control. When false or not supplied, marks all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), thestatusChanges,valueChangesandeventsobservables emit events with the latest status and value when the control is disabled. When false, no events are emitted.
void{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; sourceControl?: AbstractControl<any, any> | undefined; }voidenable
voidEnables the control. This means the control is included in validation checks and the aggregate value of its parent. Its status recalculates based on its value and its validators.
By default, if the control has children, all children are enabled.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; }Configure options that control how the control propagates changes and emits events when marked as untouched
onlySelf: When true, mark only this control. When false or not supplied, marks all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), thestatusChanges,valueChangesandeventsobservables emit events with the latest status and value when the control is enabled. When false, no events are emitted.
voidsetParent
voidupdateValueAndValidity
2 overloadsRecalculates the value and validation status of the control.
By default, it also updates the value and validity of its ancestors.
{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; } | undefinedConfiguration options determine how the control propagates changes and emits events after updates and validity checks are applied.
onlySelf: When true, only update this control. When false or not supplied, update all direct ancestors. Default is false.emitEvent: When true or not supplied (the default), thestatusChanges,valueChangesandeventsobservables emit events with the latest status and value when the control is updated. When false, no events are emitted.
void{ onlySelf?: boolean | undefined; emitEvent?: boolean | undefined; sourceControl?: AbstractControl<any, any> | undefined; }voidsetErrors
2 overloadsSets errors on a form control when running validations manually, rather than automatically.
Calling setErrors also updates the validity of the parent control.
{ emitEvent?: boolean | undefined; } | undefinedConfiguration options that determine how the control propagates changes and emits events after the control errors are set.
emitEvent: When true or not supplied (the default), thestatusChangesobservable emits an event after the errors are set.
voidManually set the errors for a control
const login = new FormControl('someLogin');login.setErrors({ notUnique: true});expect(login.valid).toEqual(false);expect(login.errors).toEqual({ notUnique: true });login.setValue('someOtherLogin');expect(login.valid).toEqual(true);
{ emitEvent?: boolean | undefined; shouldHaveEmitted?: boolean | undefined; } | undefinedvoidget
2 overloadsRetrieves a child control given the control's name or path.
This signature for get supports strings and const arrays (.get(['foo', 'bar'] as const)).
PAbstractControl<ɵGetProperty<TRawValue, P>, ɵGetProperty<TRawValue, P>> | nullRetrieves a child control given the control's name or path.
This signature for get supports non-const (mutable) arrays. Inferred type
information will not be as robust, so prefer to pass a readonly array if possible.
PAbstractControl<ɵGetProperty<TRawValue, P>, ɵGetProperty<TRawValue, P>> | nullgetError
anyReports error data for the control with the given path.
stringThe code of the error to check
string | (string | number)[] | undefinedA list of control names that designates how to move from the current control to the control that should be queried for errors.
anyFor example, for the following FormGroup:
form = new FormGroup({ address: new FormGroup({ street: new FormControl() })});
The path to the 'street' control from the root form would be 'address' -> 'street'.
It can be provided to this method in one of two formats:
- An array of string control names, e.g.
['address', 'street'] - A period-delimited list of control names in one string, e.g.
'address.street'
hasError
booleanReports whether the control with the given path has the error specified.
stringThe code of the error to check
string | (string | number)[] | undefinedA list of control names that designates how to move from the current control to the control that should be queried for errors.
booleanFor example, for the following FormGroup:
form = new FormGroup({ address: new FormGroup({ street: new FormControl() })});
The path to the 'street' control from the root form would be 'address' -> 'street'.
It can be provided to this method in one of two formats:
- An array of string control names, e.g.
['address', 'street'] - A period-delimited list of control names in one string, e.g.
'address.street'
If no path is given, this method checks for the error on the current control.
root
AbstractControl<any, any>Retrieves the top-level ancestor of this control.
Description
Tracks the value and validity state of a group of FormControl instances.
A FormGroup aggregates the values of each child FormControl into one object,
with each control name as the key. It calculates its status by reducing the status values
of its children. For example, if one of the controls in a group is invalid, the entire
group becomes invalid.
FormGroup is one of the four fundamental building blocks used to define forms in Angular,
along with FormControl, FormArray, and FormRecord.
When instantiating a FormGroup, pass in a collection of child controls as the first
argument. The key for each child registers the name for the control.
FormGroup is intended for use cases where the keys are known ahead of time.
If you need to dynamically add and remove controls, use FormRecord instead.
FormGroup accepts an optional type parameter TControl, which is an object type with inner
control types as values.
Usage Notes
Create a form group with 2 controls
const form = new FormGroup({ first: new FormControl('Nancy', Validators.minLength(2)), last: new FormControl('Drew'),});console.log(form.value); // {first: 'Nancy', last; 'Drew'}console.log(form.status); // 'VALID'
The type argument, and optional controls
FormGroup accepts one generic argument, which is an object containing its inner controls.
This type will usually be inferred automatically, but you can always specify it explicitly if you
wish.
If you have controls that are optional (i.e. they can be removed, you can use the ? in the
type):
const form = new FormGroup<{ first: FormControl<string|null>, middle?: FormControl<string|null>, // Middle name is optional. last: FormControl<string|null>,}>({ first: new FormControl('Nancy'), last: new FormControl('Drew'),});
Create a form group with a group-level validator
You include group-level validators as the second arg, or group-level async validators as the third arg. These come in handy when you want to perform validation that considers the value of more than one child control.
const form = new FormGroup({ password: new FormControl('', Validators.minLength(2)), passwordConfirm: new FormControl('', Validators.minLength(2)),}, passwordMatchValidator);function passwordMatchValidator(g: FormGroup) { return g.get('password').value === g.get('passwordConfirm').value ? null : {'mismatch': true};}
Like FormControl instances, you choose to pass in
validators and async validators as part of an options object.
const form = new FormGroup({ password: new FormControl('') passwordConfirm: new FormControl('')}, { validators: passwordMatchValidator, asyncValidators: otherValidator });
Set the updateOn property for all controls in a form group
The options object is used to set a default value for each child
control's updateOn property. If you set updateOn to 'blur' at the
group level, all child controls default to 'blur', unless the child
has explicitly specified a different updateOn value.
const c = new FormGroup({ one: new FormControl()}, { updateOn: 'blur' });
Using a FormGroup with optional controls
It is possible to have optional controls in a FormGroup. An optional control can be removed later
using removeControl, and can be omitted when calling reset. Optional controls must be
declared optional in the group's type.
const c = new FormGroup<{one?: FormControl<string>}>({ one: new FormControl('')});
Notice that c.value.one has type string|null|undefined. This is because calling c.reset({})
without providing the optional key one will cause it to become null.